![]() So I thought all I would need to do is import a new sprite for each of the 41 sprite images in the file to say replace a baseball bat with a guitar or something of that nature. To play the audio files manually, go in to the plugin Open Custom UI from the. So I need to change the 41 individual sprite images (they don't seem to use sprite sheets) so that the weapon is shaped correctly. Add a Custom Unity Asset and load the assetbundle from the package. ![]() Using this tool I can change the textures no problem and they appear in game, but the shape is wrong due to the sprite. Each weapon has 41 individual sprites and 41 individual textures for those sprites that allow the weapons to appear on screen and be used by the wrestler. In the resources.assets file, there are sprites and textures for the weapons in game. 5 - Mode Editor Scripts and Runtime scripts to their folders. 4 - Add Reference in the Editor Assembly file, to the Runtime file. I am trying to mod Fire Pro Wrestling World. 3 - Create Assembly Files for each folder. I understand modifying the TXT, but where do I place the sprite? I thought I needed to import it into the resources.assets file I am modding.
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